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Clopper’s CIA Training Games

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Games such as Dungeons and Dragons or Pokemon are surprisingly an inspiration to the Central Intelligence Agency (CIA).  From card games to board games, David Clopper creates games to train the CIA staff, which includes intelligence agents and political analysts for real-world situations. These agency games are used to teach intelligence gathering, strategy, and collaboration. “Gaming is part of the human condition. Why not take advantage of that and incorporate into the way we learn?” Clopper said.  Here are some of Clopper’s creations-

In “Collection,” Clopper’s first CIA game, teams of analysts work together to solve international crises against a ticking clock. His second game, “Collection Deck,” is a Pokémon-like card game in which each card represents either an intelligence collection strategy, or a hurdle like red tape or bureaucracy.  For instance, a player could lay out a card to collect intelligence via satellite photos, but an opponent could block them by playing a “ground station failure” card. It’s meant to mimic situations analysts might run into in their actual work.

For now old school games are a favorite, training wise, but that could change.  Analysts plan on using virtual reality games in the future. Multiple branches of the military have used VR (virtual reality) training for years, immersing service members in real life experiences through visual and audio simulations.  “The sooner we can get involved in using VR in games, the better,” Rachel Grunspan, Chief Strategy Officer at a digital innovation organization inside the CIA, said during the panel discussion. “You want to get their heads inside the intelligence question you’re trying to answer, and VR does an amazing job doing that.”

 

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Clopper’s CIA Training Games